
- #STONEHEARTH MODS HAVE CHANGES HOW TO#
- #STONEHEARTH MODS HAVE CHANGES MOD#
- #STONEHEARTH MODS HAVE CHANGES CODE#
The yield of a particular farm is determined by factors including the quality of the soil, the amount of water nearby, the crop planted, and exposure to varmits looking to devour the crops. Don’t expect to neglect basic defenses just because combat isn’t your favorite thing in the world, nor should blood-hungry players neglect a basic economy and shelter for their citizens.įarming, building, and combat are designed according to the “easy to learn, difficult to master” principle.
Play the game how you like! The game adapts to feed you the kind of content that you like. Actions have consequences! Are you sure you want to rob that friendly caravan that just visited your town? There may be repercussions down the road. For instance, a player who is more aggressive when dealing with local, small-time goblin raiders may find his actions have triggered a long-term war against the goblin nation. This is always done in a way that is natural and makes sense from a story perspective. RTS-style combat with an emphasis on tactics over micro managementĮach initial game world is randomly generated, but an AI “dungeon master” observes your behavior and tweaks the content based on your actions.
Robust class trees for both combat and civilian units. Scripted RPG-style content to discover and adventure through. Creative building on both large and small scales, from cities to teacups. Randomly generated, destructible worlds built with voxels. Advanced Modding : Scripting-heavy topics.
Intermediate Modding : More complex modding topics. Art Workflow : The workflow for creating 2D and 3D art for your mods. #STONEHEARTH MODS HAVE CHANGES HOW TO#
Basic Modding : How to make simple mods to get you started. Modding Essentials : The must-read topics for beginners. So feel free to share your ideas or ask questions at our forums: Table of Contents Some of the best mods out there were started by teams of two or more modders. For example, some users know how to make nice models or animations, but have trouble with the programming side, and viceversa. If you feel overwhelmed by all that you want to do, you can get help from fellow modders. So take a moment to write your ideas down, express how do you want the game to behave, and once you've taken a look at the several systems of the modding API, think of different ways to achieve your goals, and split those into small tasks. It's always better to start small and expand onto that.Įverything begins by designing and planning. #STONEHEARTH MODS HAVE CHANGES MOD#
By planning your desired features and organizing them in small bits, you will have more chances to finish your mod successfully.
Then, after some hours, days, or weeks, real life gets in the middle and you either lose interest, or don't have time anymore.
Sometimes there are so many ideas that one wants to include, that it's hard to know where to start. Starting Adviceīefore delving into the particularities of modding, it is always a good idea to plan carefully what you want to add to your mod. As long as Stonehearth is in Alpha, expect that mods may not work between versions.
#STONEHEARTH MODS HAVE CHANGES CODE#
ModdingĪs defined by Wikipedia, modding is "the alteration of the program code of a video game in order to make it operate in a manner different from its original version." Stonehearth was developed to support modding, although the APIs themselves are still undergoing changes. In this guide we'll explain all the nuts and bolts of modding Stonehearth, how to make mods from scratch and how to speed up your modding using tools.